Getting started

Your first two weeks with advanced classic D&D

A two-week onboarding path for new players and first-time advanced-era referees.

Day one

Read a short public overview such as D&D editions overview, then skim our glossary for THAC0, segments, and morale.

Pick a scope

For a weeknight advanced-era session: one keyed wing, a morale reminder, and two NPC wants—then stop prepping.

Teach the table

Hand the glossary when attack matrices confuse someone. Run one short keyed wing before explaining the whole PHB.

After session one

Date your module keys, henchmen rosters, and house THAC0 notes. Write three bullets: what sang, what stalled, what to prep next.

Acaeum scholarship and Dragonsfoot threads beat anonymous nostalgia listicles when you need lineage. Next stops: Guides, Resources, Community, FAQ.

Related desks in this neighborhood

Edition neighbors for OD&D, fifth-edition, and broader OSR desks sit nearby when your campaign crosses rule dialects.